Only one person needs to purchase the game (that’s typically the Game Master). Everyone else can play for free if playing locally.
Remote play will require multiple versions of the game.
At launch, we will offer a few premade campaigns, which you can modify. We will also create a marketplace where people can share and sell their own campaigns.
Combat works just like a regular TRPG, where you roll to see combat order, damage, savings throws, etc. The difference is that the platform keeps track of everything you need to know, streamlining game mechanics so the story stays front-and-center.
Yes! Of course, you can let the system roll dice for you, but our focus groups found that gamers often love to roll physical dice, and who can blame them?
Tabletop gaming wouldn’t be the same if the Game Master didn’t have the power to create their own world with its own set of rules.
A Game Master hosts their game on a big screen for everyone to see, and all other players control their characters from a mobile device!
At the moment we are focusing on a typical fantasy setting, although that doesn't mean we won't rule it out for future expansions.
We are a firm believer in "play it your way", we are giving you as much control as you can over things like your equipment, spells and character. You will also be able to edit the scaling of any object in the game.
We are working hard to release the free player app alongside our kickstarter in the coming months!
Absolutely! We would love for VoxStory to be successful so that we can implement even more content and updates in the future!
An interesting question, and the answer is yes to both.
It is a bit of both, while definitely meant to be a game. We do have a system in place allowing you to directly print your maps from within VoxStory for use in physical play. However, we also have all the custom systems and mechanics in place of a full fledged Roleplaying game.